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task_games__sliding_block__sliding_block_blocker_count

Contract

  1. Domain: games
  2. Scene id: sliding_block
  3. Public task id: task_games__sliding_block__sliding_block_blocker_count
  4. Supported query_id values: single
  5. Answer schema: integer
  6. Annotation schema: bbox_set
  7. Program schema: count(blocks_intersecting(target_exit_path)); scene=sliding_block; scope=sliding_block_blocker_count
  8. Scalar annotation checked: true

Program Contract

Program: count(blocks_intersecting(target_exit_path)); scene=sliding_block; scope=sliding_block_blocker_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the sliding_block_blocker_count objective scope. Operands: visible scene state and prompt-bound operands named by blocks_intersecting, target_exit_path, sliding_block, sliding_block_blocker_count. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: counting, topology

Generation Notes

  1. The red target block labeled T and exit arrow define the straight exit path.
  2. The answer is the number of non-target blocks occupying cells on that path; supported counts include 0.
  3. Annotation is the bbox set of the blocking blocks, or an empty set when the answer is 0.