task_games__snake__path_outcome_option_label¶
Contract¶
- Domain:
games - Scene id:
snake - Public task id:
task_games__snake__path_outcome_option_label - Supported
query_idvalues:single - Answer schema:
option_letter - Annotation schema:
bbox_set - Program schema:
selection.option_value_match(simulate_snake_move_sequence, visible_result_options); scene=snake; scope=path_outcome_option_label - Scalar annotation checked:
true
Program Contract¶
Program: selection.option_value_match(simulate_snake_move_sequence, visible_result_options); scene=snake; scope=path_outcome_option_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the path_outcome_option_label objective scope.
Operands: visible scene state and prompt-bound operands named by simulate_snake_move_sequence, visible_result_options, snake, path_outcome_option_label.
Operation: evaluate selection.option_value_match over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the option_letter schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: topology, state_update, matching
Generation Notes¶
- Simulate the listed moves in order. The answer is the visible option label for the final head cell or
GAME OVER. - Annotation is the bbox set for visible in-board cells traversed by the head up to the result.
- The image always shows options
AthroughD, with oneGAME OVERoption card. - Prompt wording comes from
src/trace_tasks/resources/prompts/games/snake/games_snake_v1.json.