task_games__solitaire__cascade_card_at_depth_label¶
Contract¶
- Domain:
games - Scene id:
solitaire - Public task id:
task_games__solitaire__cascade_card_at_depth_label - Supported
query_idvalues:single - Answer schema:
option_letter - Annotation schema:
point - Program schema:
select_option(card_at_visible_depth(column, depth)); scene=solitaire; scope=cascade_card_at_depth_label - Scalar annotation checked:
true
Program Contract¶
Program: select_option(card_at_visible_depth(column, depth)); scene=solitaire; scope=cascade_card_at_depth_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the cascade_card_at_depth_label objective scope.
Operands: visible scene state and prompt-bound operands named by card_at_visible_depth, column, depth, solitaire, cascade_card_at_depth_label.
Operation: evaluate select_option over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the option_letter schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: ranking, spatial_relations
Generation Notes¶
- The prompt names a 1-based tableau column and a visible depth counted from the top of that column.
- The visual options show card faces, and exactly one option matches the target tableau card.
- Annotation is one point on the visible part of the target card in the tableau, not the option card.
- Prompt wording comes from
src/trace_tasks/resources/prompts/games/solitaire/games_solitaire_v1.json.