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task_games__solitaire__foundation_ready_count

Contract

  1. Domain: games
  2. Scene id: solitaire
  3. Public task id: task_games__solitaire__foundation_ready_count
  4. Supported query_id values: single
  5. Answer schema: integer
  6. Annotation schema: bbox_set
  7. Program schema: count(exposed_tableau_cards(can_move_to_foundation)); scene=solitaire; scope=foundation_ready_count
  8. Scalar annotation checked: true

Program Contract

Program: count(exposed_tableau_cards(can_move_to_foundation)); scene=solitaire; scope=foundation_ready_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the foundation_ready_count objective scope. Operands: visible scene state and prompt-bound operands named by exposed_tableau_cards, can_move_to_foundation, solitaire, foundation_ready_count. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: counting, state_update

Generation Notes

  1. Count only exposed tableau cards, using the visible foundation suit and top-rank state.
  2. Annotation contains only the bboxes for the counted exposed cards.
  3. Prompt wording comes from src/trace_tasks/resources/prompts/games/solitaire/games_solitaire_v1.json.