task_games__solitaire__move_legality_label¶
Contract¶
- Domain:
games - Scene id:
solitaire - Public task id:
task_games__solitaire__move_legality_label - Supported
query_idvalues:single - Answer schema:
option_letter - Annotation schema:
bbox_map - Program schema:
select_option(legal_solitaire_move); scene=solitaire; scope=move_legality_label - Scalar annotation checked:
true
Program Contract¶
Program: select_option(legal_solitaire_move); scene=solitaire; scope=move_legality_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the move_legality_label objective scope.
Operands: visible scene state and prompt-bound operands named by legal_solitaire_move, solitaire, move_legality_label.
Operation: evaluate select_option over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the option_letter schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_map schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: state_update
Generation Notes¶
- The scene shows tableau columns, four foundation piles, and move options.
- Exactly four visible options are shown, using
Col N -> targettext, and exactly one option is legal by solitaire tableau/foundation rules. - Annotation is a bbox map with
source_cardandtargetroles for the legal move. - Prompt wording comes from
src/trace_tasks/resources/prompts/games/solitaire/games_solitaire_v1.json.