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task_games__solitaire__move_legality_label

Contract

  1. Domain: games
  2. Scene id: solitaire
  3. Public task id: task_games__solitaire__move_legality_label
  4. Supported query_id values: single
  5. Answer schema: option_letter
  6. Annotation schema: bbox_map
  7. Program schema: select_option(legal_solitaire_move); scene=solitaire; scope=move_legality_label
  8. Scalar annotation checked: true

Program Contract

Program: select_option(legal_solitaire_move); scene=solitaire; scope=move_legality_label

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the move_legality_label objective scope. Operands: visible scene state and prompt-bound operands named by legal_solitaire_move, solitaire, move_legality_label. Operation: evaluate select_option over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the option_letter schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_map schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: state_update

Generation Notes

  1. The scene shows tableau columns, four foundation piles, and move options.
  2. Exactly four visible options are shown, using Col N -> target text, and exactly one option is legal by solitaire tableau/foundation rules.
  3. Annotation is a bbox map with source_card and target roles for the legal move.
  4. Prompt wording comes from src/trace_tasks/resources/prompts/games/solitaire/games_solitaire_v1.json.