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task_games__space_shooter__enemy_ship_count

Contract

  1. Domain: games
  2. Scene: space_shooter
  3. Scene id: space_shooter
  4. Public task id: task_games__space_shooter__enemy_ship_count
  5. Supported query_id values: single
  6. Answer schema: integer_count
  7. Annotation schema: bbox_set

Program Contract

Program: count(enemy_ships); scene=space_shooter; scope=enemy_ship_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the enemy_ship_count objective scope. Operands: visible scene state and prompt-bound operands named by enemy_ships, space_shooter, enemy_ship_count. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: counting

Generation Notes

  1. single is the only public query id; the task-specific prompt key is trace metadata.
  2. Annotation is the bbox set of every visible enemy ship; the player ship and all projectiles are distractors.
  3. Red enemy-shot distractor lanes may contain one to three visible shots.
  4. Blue player shots are placed below all same-lane enemy ships and red enemy shots.
  5. Scalar annotation checked: true.