task_games__space_shooter__enemy_ship_hit_count¶
Contract¶
- Domain:
games - Scene:
space_shooter - Scene id:
space_shooter - Public task id:
task_games__space_shooter__enemy_ship_hit_count - Supported
query_idvalues:single - Answer schema:
integer_count - Annotation schema:
bbox_set
Program Contract¶
Program: sum_by_lane(min(count(blue_player_shots), count(enemy_ships))); scene=space_shooter; scope=enemy_ship_hit_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the enemy_ship_hit_count objective scope.
Operands: visible scene state and prompt-bound operands named by min, blue_player_shots, enemy_ships, space_shooter, enemy_ship_hit_count.
Operation: evaluate sum_by_lane over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: counting, ranking, aggregation
Generation Notes¶
singleis the only public query id; the task-specific prompt key is trace metadata.- Blue player shots move upward in their lane; each visible blue shot can destroy one enemy ship above it in that same lane.
- A lane can contain zero to three blue player shots and zero to three enemy ships.
- If a lane has fewer blue shots than enemy ships, the lower enemy ships are destroyed first; this makes the annotated ship set unique.
- The sampler annotates the destroyed enemy ship bounding boxes.
- Red enemy shots and lanes without usable blue shots are visual distractors.
- Scalar annotation checked: true.