task_games__space_shooter__safe_lane_count¶
Contract¶
- Domain:
games - Scene:
space_shooter - Scene id:
space_shooter - Public task id:
task_games__space_shooter__safe_lane_count - Supported
query_idvalues:single - Answer schema:
integer_count - Annotation schema:
bbox_set
Program Contract¶
Program: count(filter(bottom_lane_pads, enemy_projectile_count(lane)=0)); scene=space_shooter; scope=safe_lane_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the safe_lane_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, bottom_lane_pads, enemy_projectile_count, lane, space_shooter, safe_lane_count.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, counting
Generation Notes¶
singleis the only public query id; the task-specific prompt key is trace metadata.- Annotation is the bbox set of safe bottom lane pads; only red enemy shots make a lane unsafe.
- An unsafe lane may contain one to three visible red enemy shots.
- Blue player shots are placed below all same-lane enemy ships and red enemy shots.
- Scalar annotation checked: true.