task_games__tetris__drop_collision_time_value¶
Contract¶
- Domain:
games - Scene:
tetris - Scene id:
tetris - Public task id:
task_games__tetris__drop_collision_time_value - Supported
query_idvalues:no_shift_collision_time,left_shift_collision_time,right_shift_collision_time - Answer schema:
integer_count - Annotation schema:
bbox_set_map
Program Contract¶
Program: successful_downward_steps(simulate_horizontal_shift_then_vertical_drop(board, falling_piece, requested_shift)); scene=tetris; scope=drop_collision_time_value
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the drop_collision_time_value objective scope.
Operands: visible scene state and prompt-bound operands named by simulate_horizontal_shift_then_vertical_drop, board, falling_piece, requested_shift, tetris, drop_collision_time_value plus the active query_id branch.
Operation: evaluate successful_downward_steps over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set_map schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: no_shift_collision_time, left_shift_collision_time, right_shift_collision_time.
Reasoning Operations¶
Families: filtering, state_update
Generation Notes¶
- Query ids choose no shift, left shift, or right shift before the vertical drop.
- A timestep is one successful downward move by one row; the failed collision move is not counted.
- Annotation maps
start_pieceto the falling-piece cells andstop_witnessto the locked cells that stop the shifted drop. - Scalar annotation checked: true.