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task_games__tower_draughts_board__controlled_stack_count

Contract

  1. Domain: games
  2. Scene: tower_draughts_board
  3. Scene id: tower_draughts_board
  4. Public task id: task_games__tower_draughts_board__controlled_stack_count
  5. Supported query_id values: single
  6. Answer schema: integer_count
  7. Annotation schema: bbox_set

Program Contract

Program: count(stack for stack in visible_stacks if top_disk_color == target_player); scene=tower_draughts_board; scope=controlled_stack_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the controlled_stack_count objective scope. Operands: visible scene state and prompt-bound operands named by stack, visible_stacks, if, top_disk_color, target_player, tower_draughts_board, controlled_stack_count. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: counting

Generation Notes

  1. The board uses alternating playable squares with stacks of red and black disks.
  2. A stack is controlled by the color of its top disk; lower disks are visible distractors.
  3. The answer range is 0..10.
  4. Annotation marks the bounding box of every stack controlled by the target player; an empty bbox set is valid when the answer is 0.