task_games__ultimate_tictactoe__line_completion_move_label¶
Contract¶
- Domain:
games - Scene:
ultimate_tictactoe - Scene id:
ultimate_tictactoe - Public task id:
task_games__ultimate_tictactoe__line_completion_move_label - Supported
query_idvalues:x_winning_move_label,o_winning_move_label,x_blocking_move_label,o_blocking_move_label - Answer schema:
string_label - Annotation schema:
bbox
Program Contract¶
Program: label(filter(highlighted_board_empty_cells, line_completion_move(player, tactic_kind))); scene=ultimate_tictactoe; scope=line_completion_move_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the line_completion_move_label objective scope.
Operands: visible scene state and prompt-bound operands named by filter, highlighted_board_empty_cells, line_completion_move, player, tactic_kind, ultimate_tictactoe, line_completion_move_label plus the active query_id branch.
Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the string schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: x_winning_move_label, o_winning_move_label, x_blocking_move_label, o_blocking_move_label.
Reasoning Operations¶
Families: state_update
Generation Notes¶
- Query ids choose X/O and winning/blocking tactic semantics.
- Annotation contains the selected option-cell bbox.
- Query ids are internal replay keys and do not define public task units.
scalar_annotation_checked=true