task_games__ultimate_tictactoe__macro_threat_board_count¶
Contract¶
- Domain:
games - Scene:
ultimate_tictactoe - Scene id:
ultimate_tictactoe - Public task id:
task_games__ultimate_tictactoe__macro_threat_board_count - Supported
query_idvalues:x_immediate_win_board_count,o_immediate_win_board_count - Answer schema:
integer_count - Annotation schema:
bbox_set
Program Contract¶
Program: count(filter(local_boards, status=open and immediate_win_exists(player))); scene=ultimate_tictactoe; scope=macro_threat_board_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the macro_threat_board_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, local_boards, status, open, immediate_win_exists, player, ultimate_tictactoe, macro_threat_board_count plus the active query_id branch.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: x_immediate_win_board_count, o_immediate_win_board_count.
Reasoning Operations¶
Families: filtering, counting, logical_composition
Generation Notes¶
- Query ids choose whether X or O immediate-win boards are counted.
- Annotation contains the small-board bboxes for every counted board.
- Empty annotation is valid when the answer is
0. scalar_annotation_checked=true