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task_games__ultimate_tictactoe__small_board_status_count

Contract

  1. Domain: games
  2. Scene: ultimate_tictactoe
  3. Scene id: ultimate_tictactoe
  4. Public task id: task_games__ultimate_tictactoe__small_board_status_count
  5. Supported query_id values: x_won_board_count, o_won_board_count, neither_won_board_count, drawn_board_count
  6. Answer schema: integer_count
  7. Annotation schema: bbox_set

Program Contract

Program: count(filter(local_boards, board_status=target_status)); scene=ultimate_tictactoe; scope=small_board_status_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the small_board_status_count objective scope. Operands: visible scene state and prompt-bound operands named by filter, local_boards, board_status, target_status, ultimate_tictactoe, small_board_status_count plus the active query_id branch. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: x_won_board_count, o_won_board_count, neither_won_board_count, drawn_board_count.

Reasoning Operations

Families: filtering, counting

Generation Notes

  1. Query ids choose which small-board status category is counted.
  2. Annotation contains one small-board bbox for each counted board.
  3. Query ids are internal replay keys and do not define public task units.
  4. scalar_annotation_checked=true