task_illustrations__rpg_dungeon__reachable_chest_count¶
Summary¶
- Domain:
illustrations - Scene id:
rpg_dungeon - Implementation source scene:
rpg_dungeon - Implementation source:
src/trace_tasks/tasks/illustrations/rpg_dungeon/reachable_chest_count.py
Task Contract¶
Counts the treasure chests reachable from the player by following only unblocked dungeon floor and corridor tiles.
Program Contract¶
Program: count(chest, reachable(chest_tile, player_tile, passable_tile=open_floor) and chest.object_type=treasure_chest); scene=rpg_dungeon; scope=reachable_chest_count
Candidate set: the visible illustrated scene objects, people, regions, tiles, patches, labels, and option panels inside the reachable_chest_count objective scope.
Operands: visible scene state and prompt-bound operands named by chest, reachable, chest_tile, player_tile, passable_tile, open_floor, object_type, treasure_chest, rpg_dungeon, reachable_chest_count.
Operation: evaluate count over the candidate set using the visible illustrated objects, regions, layout relationships, counts, patch/tile transforms, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, counting, logical_composition, topology
Query Branches¶
| Query id | Program schema |
|---|---|
single |
count(chest, reachable(chest_tile, player_tile, passable_tile=open_floor) and chest.object_type=treasure_chest); scene=rpg_dungeon; scope=reachable_chest_count |
Program Metadata¶
- Program signatures:
count.reachable_graph_objects - Base program contract:
count(chest, reachable(chest_tile, player_tile, passable_tile=open_floor) and chest.object_type=treasure_chest); scene=rpg_dungeon; scope=reachable_chest_count - Parameter axes:
player_tile,total_chest_count,reachable_chest_count,layout_orientation,side_counts,blocked_tiles,blocked_edge_ids,canvas_profile - Arguments:
chest: treasure_chest; allowed visible generated treasure chests; sourcescene_ir.entitiesplayer_tile: tile coordinate containing the visible player; sourcescene_ir.entitiespassable_tile: floor tile not occupied by a blocker; allowed open floor and corridors; sourceprogram_schema_concretetotal_chest_count: integer; allowed4|5|6; sourceparameter_axesreachable_chest_count: integer; allowed0|1|2|3|4|5|6and never greater thantotal_chest_count; sourceparameter_axes- Argument metadata status:
curated - Supported query ids:
single
Answer Contract¶
- Answer schema:
integer - Generator
answer_gt.type:integer - The answer is the number of visible treasure chests reachable from the player without crossing boulders or wall/background tiles. Each scene contains four to six visible treasure chests.
Annotation Contract¶
- Annotation schema:
bbox_set - Generator
annotation_gt.type:bbox_set - Annotation contains one bounding box around each counted reachable treasure chest and is empty when the answer is zero.
- Annotation excludes unreachable chests, blockers, walls, and background stone.
Prompt And Trace Requirements¶
- Prompt text must come from
src/trace_tasks/resources/prompts/illustrations/rpg_dungeon/illustrations_rpg_dungeon_v0.json. - Public prompts refer to the player and require following only unblocked/open floor paths.
- Render-only attributes such as palette, chamber positions, layout orientation, side counts, blocker type, and canvas profile must not be query ids.
- Floor tiles, graph edge ids, blocked edge ids, blocked tiles, layout orientation, side counts, total chest count, player entity, all chest entities, reachable chest ids, projected bbox-set annotation, and diagnostic blocker/entity bboxes must be recorded in the trace.