task_illustrations__rpg_house__adjacent_room_count¶
Summary¶
- Domain:
illustrations - Scene id:
rpg_house - Implementation source scene:
rpg_house - Implementation source:
src/trace_tasks/tasks/illustrations/rpg_house/adjacent_room_count.py
Task Contract¶
Counts the rooms that directly share a doorway with the room containing the player in a top-down pixel RPG house layout.
Program Contract¶
Program: count(room, adjacent(room, player_room, relation=shares_doorway) and room != player_room); scene=rpg_house; scope=adjacent_room_count
Candidate set: the visible illustrated scene objects, people, regions, tiles, patches, labels, and option panels inside the adjacent_room_count objective scope.
Operands: visible scene state and prompt-bound operands named by room, adjacent, player_room, shares_doorway, rpg_house, adjacent_room_count.
Operation: evaluate count over rooms that directly share any doorway with the player's room; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point_set_map schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, counting, logical_composition, topology
Query Branches¶
| Query id | Program schema |
|---|---|
single |
count(room, adjacent(room, player_room, relation=shares_doorway) and room != player_room); scene=rpg_house; scope=adjacent_room_count |
Program Metadata¶
- Program signatures:
count.adjacent_rooms - Base program contract:
count(room, adjacent(room, player_room, relation=shares_doorway) and room != player_room); scene=rpg_house; scope=adjacent_room_count - Parameter axes:
player_room,adjacent_room_count,room_count - Arguments:
room: enclosed_room; allowed visible generated room regions; sourcescene_ir.roomsplayer_room: room_id; allowed any generated room whose doorway degree matches the sampled answer; sourceparameter_axesshares_doorway: room_relation; allowed direct doorway adjacency regardless of door open/closed state; sourceprogram_schema_concreteadjacent_room_count: integer; allowed1|2|3|4|5when feasible for the generated room graph; sourceparameter_axes- Argument metadata status:
curated - Supported query ids:
single
Answer Contract¶
- Answer schema:
integer - Generator
answer_gt.type:integer - The answer is the number of rooms other than the player's current room that directly share a doorway with it.
Annotation Contract¶
- Annotation schema:
point_set_map - Generator
annotation_gt.type:point_set_map - Annotation key
playercontains one point on the visible player marker. - Annotation key
adjacent_roomscontains one center point for each counted directly adjacent room. - Annotation excludes non-adjacent rooms, doors, furniture, walls, and decorative fixtures.
Prompt And Trace Requirements¶
- Prompt text must come from
src/trace_tasks/resources/prompts/illustrations/rpg_house/illustrations_rpg_house_v0.json. - Public prompts refer to the room with the player and count only rooms that are one doorway away.
- Render-only attributes such as palette, floor colors, furniture layout, room shapes, door states, and canvas profile must not be query ids.
- Room graph, player room id, adjacent room ids, player point, adjacent room center points, generated room count, projected keyed point-set annotation, and diagnostic room/door bboxes must be recorded in the trace.